A Framework for Game Tuning
The increasing complexity of current game projects highlights the need for new tools and working methodologies to support the games’ engineering process. We make use of the mobile touch technology as a way to improve communication and encourage collaborative work between the different parts involved in the game project (developers, usability testers, end-users). This paper presents a framework for quickly balancing and tuning games, followed by a quasi-experimental study that demonstrates its advantages with respect to traditional game tuning approaches.
A Framework for Game Tuning
Authors: | Juan Haladjian, Blagina Simeonova, Barbara Köhler, Frank Ziegler, Paul Muntean, Damir Ismailović, and Bernd Bruegge |
Year/month: | 2012/7 |
Booktitle: | IADIS Game and Entertainment Techonologies (GET), Lisbon, Portugal |
Fulltext: | click here |
Abstract |
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The increasing complexity of current game projects highlights the need for new tools and working methodologies to support the games’ engineering process. We make use of the mobile touch technology as a way to improve communication and encourage collaborative work between the different parts involved in the game project (developers, usability testers, end-users). This paper presents a framework for quickly balancing and tuning games, followed by a quasi-experimental study that demonstrates its advantages with respect to traditional game tuning approaches. |
Bibtex:
@conference { 343,author = { Juan Haladjian and Blagina Simeonova and Barbara Köhler and Frank Ziegler and Paul Muntean and Damir Ismailović and Bernd Bruegge },
title = { A Framework for Game Tuning },
year = { 2012 },
month = { July },
booktitle = { IADIS Game and Entertainment Techonologies (GET), Lisbon, Portugal },
url = { http://www.iadisportal.org/get-2012-proceedings },
}